Utility Generators
Decision Spinner
Spin yes/no or your own custom options when the party (or your brain) cannot decide.
Edit options, then spin. The wheel locks your list until the spin finishes.
Hit Spin and watch the wheel decide.
About this decision spinner
Sometimes you need a coin flip with more drama. The Decision Spinner defaults to Yes/No, or you paste custom options—one per line—and let the wheel end the stalemate: plot forks, loot claims, which PC touches the cursed sword, where the group eats after the session.
It is not destiny. It is browser randomness with theatrical timing. Still, randomness has settled more campaign arguments than another round of diplomacy ever will.
Write options that are actually actionable. “Do something cool” is not a result you can run; “chase the thief into the canals” is. Use it for ties and preferences—not as a substitute for looking up a rule.
When a spinner beats another argument
- Plot forks: write concrete branches (“chase the thief” / “secure the relic”), not vibes (“do something cool”).
- Loot claims and spotlight ties: list PC names so the result assigns cleanly.
- Food and scheduling: same tool, lower stakes—clear options still matter.
- Avoid stacking twenty near-identical choices; three to six distinct options keep the spin meaningful.
Yes/No default, custom lists when it matters
Out of the box the wheel is a coin flip: Yes and No. Paste your own list—one option per line—when the table needs more than binary fate. Generate picks one entry with browser randomness. It will not weigh odds, read the room, or replace a GM ruling; it will end a stalemate so play continues.
FAQ
How do custom options need to be formatted?
One choice per line. Blank lines are wasted spin slots—delete them. Keep wording short so the result is obvious when it lands.
Can I bias the wheel toward one outcome?
Not with hidden weights. If you truly need uneven odds, list the favored option multiple times—or just decide as GM and skip the theater.
Is this appropriate for rules disputes?
Better for preferences and ties than for rules adjudication. When the books disagree, look up the rule; when the party cannot pick a door, spin.